One sentence to start. The AI drafts the rooms, characters, and dialogue — and the art. Then you take over.
Every generation lands in a full visual editor. Your story, your art, your finished game — the AI just gets you off a blank page.
Three things we obsess over, whether you're playing or making.
A solver runs on every generation and proves there's a path to the ending — so every published game has a real solution. No dead-end mysteries.
The same person across every room and dialogue portrait. Reference-image conditioning keeps faces locked, even after you tweak a scene.
No install, no console, no account to play. Share a link and anyone can open the game. Embed it on any site with one iframe.
Real games. Each one has rooms, hotspots, items, characters, and dialogue trees, and is proved winnable by a solver before publish. Play the demo to see.
10–25 minutes to play. Games have 4–20 rooms depending on the plan; FREE games are short and tight.
Everything. You land in a full visual editor with rooms, characters, hotspots, items, and dialogue trees. Rewrite any line, drag hotspots, add new rooms, regenerate art on any scene. The AI is a first draft; the published game is yours.
You do. Your story, your art, your link. We don't claim rights to anything you create.
Yes — every published game has an iframe embed (it's in the share modal). Drop it into any blog, Notion page, Discord, or marketing site.
1 AI-generated game per month, 50 art credits, up to 4 rooms per game, 1 published game. Enough to make something real and share it.